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- DEU 5.0 BETA4
-
- There are no docs in this version, because people are working on them.
- You can get the latest version of the documentation files on my ftp server:
- bear.montefiore.ulg.ac.be (139.165.8.25). I created a "docs" directory in
- "/incoming/doom". Note: The server is fast, but our Internet connection is
- slow (64 Kbit/s) and heavily loaded. Don't forget: this site is in Europe.
-
- >>> The server may be down during this week-end: be sure to get the files
- >>> before Friday evening...
-
- Problems:
- - Bug in the Nodes builder: sometimes (for instance, on E1M1) the Nodes
- builder will crash because of round-off errors when splitting a Seg in two.
- The program will report this error: "nodeline picked twice". This is because
- a Seg has been split in two, but because of round-off error in the middle
- Vertex coordinates, it still thinks that one part the Seg should be split.
- In other words, it thinks that the new Vertex is not on the nodeline after
- the split, so this nodeline is choosen once again because it has Segs on
- both sides of it. Maybe using a 8x8 grid will help?
- - Most mouse drivers aren't VESA or SuperVGA-compatible. If you use the higher
- resolutions, your cursor will be invisible (and useless!). Upgrading your
- mouse driver should solve this problem. If you have a public-domain (freely
- distributable) mouse driver that works with VESA or SuperVGA modes, please
- put it on my ftp server...
-
- Warnings:
- - You must have more than one Sector in your test levels. If you try and build
- a level with only one Sector in it, the Nodes builder will crash with the
- following error: "nodeline not found". Because you can't create a Nodes tree
- if there is only one convex polygon in the level. If you find a way around
- this, please tell me, but I think that it's logically impossible.
- - If you don't want to rebuild the Nodes, Reject and BlockMap each time you
- save a level, turn off the "Expert" mode... You think you're a brain, now
- get those bugs...
-
- New features:
- - Major bug in the Nodes builder fixed! Try it now!
- - VESA support. You can now edit your levels with various video modes:
- 640x480x256, 800x600x256, 1024x768x256,... If the BIOS of your video card
- is not VESA-compatible, you can try loading the UNIVESA TSR before lauching
- DEU. The position of the menus, info box, etc. are resized according to the
- current video mode. Trevor Phillip (RPHILLIP@cc.curtin.edu.au) gave me a
- generic SuperVGA driver, but this doesn't work for now (at least, not with my
- old TVGA8900 card). You'll have to use the VESA driver until this is fixed.
- - Thanks to Alistair Brown (A.D.Brown@bradford.ac.uk), I fixed a nasty bug in
- the Reject builder. This bug trashed the BlockMap (the next object in the
- PWAD file). Now you should be able to save your level and NOT go through the
- walls...
- - New command-line options. Try "DEU -HELP" if you want a list of available
- options. You can also use these options in DEU.INI.
- - The "C[reate]" command has been fixed.
- - New features are under development. I put two new menus under 'F9' and 'F10'
- (do you have a better idea for the keys?). Most of this is not implemented,
- but you can take a look...
-
- Now what?
- - There still are some bugs in the program. If you find one bug and have a
- fix for it, please tell me!
- - Lots of features are yet unimplemented. Please don't ask me when it will be
- done, etc. I already spend a lot of time reading my mail...
- - You can give this temporary version to anyone you wish. I won't have the
- time to finish it until a few days...
- - If you create new levels with DEU, you can upload them to my server. If you
- put them on another server, it would be nice to say that you made them with
- DEU...
-
- Have fun!
-
- -Raphael